QUAKECON 2015


QUAKECON 2015 is upon us, taking place July 23-26, 2015 at the Hilton Anatole in Dallas, Texas!  The festivities will kick off Thursday, July 23 at 1PM with a QuakeCon Welcome led by Tim Willits.  Tim is the creative director and former co-owner of video game developer id Software.  Who also worked on the original DOOM and Quake game titles. If you are not attending QuakeCon, then Bethesda has your back and you will be able to watch the welcome via their Twitch channel:  Twitch.TV/Bethesda.

You can check out the QuakeCon competitions with details here.  Now PC games is not all that will be at QuakeCon,  they will also feature tabletop gameplay to join in on and some possible tournaments as well.  

If any lucky readers out there are attending, then be sure to let us know in the comment section below!

Warcaft Inspired 360 Degree Video


Although this isn't the official Warcaft trailer, it is inspired by the Warcaft movie itself.  This 360 video will take you on a high flying first person ride over Stormwind.  The home of the Alliance faction of the Warcarft games.  If you ever wanted to experience a realistic view of flying on a Gryphon, then check out the 360 video below.  Note:  It is recommended to use your Chrome browser to experience the full 360 view and awesomeness!!  Enjoy and let us know what you though of the video in the comment section below!



EVGA's 16th Anniversary now Live!


Greetings Ladies, Gentlemen, Gamers, and Fans!

To the battlegrounds! Our 16th Anniversary is here and we want to reward our faithful troops! You say you don't want to do battle outside? ...Very well. Since you, the EVGA Community, have been exceptional to us, you can stay home and participate in our events instead!


Make sure to participate and enter to win all the awesome prizes which total a massive $65,000!!  We would like to thank the EVGA Community for these past 16th years and the many more years to come!


Futuremark VR Benchmark in development


Futuremark, one of the top pc hardware benchmark companies is expanding on their popular 3DMark platform to VR. The Benchmarkin named simply as VRMark has been confirmed and is currently in development for a release date in 2015. 

The main goal of VRMark will be to test VR performance, latency and accuracy. Futuremark has partnered with UL to offer professional lab-based VR testing for both developers and consumers. VRMark is the first VR benchmark to be geared almost entirely towards developers.

The news of VRMark is well met with anticipation as the VR community grows. The new technologies developed by Futuremark will undoubtedly increase innovation and expand crucial tools to VR developers like never before.

To read further details about VRMark or to make sure you are kept up to date with future developments, make sure to check out the following link here.  Also let us know what you think about 3DMark expanding into the VR benchmark arena, down in the comment section below.

PC Perspective Live Stream Recap with NVIDIA's Tom Petersen


Our friends over at PC Perspective invited Nvidia's Tom Peterson to their studio for an interview and discussion on GTX 980 Ti, DX12, GameWorks VR and G-Sync.  Check out some of the images through the article down below and you can watch the recorded version of the full Live Stream at the very bottom of the article!

Ryan Shrout and Tom Peterson first discussed the GTX 980 Ti and a few questions regarding the specifications, overclocking headroom and comparison to the previous graphics cards.  Tom Peterson showed off a quick overclocking demonstration using the latest version of EVGA's PrecisionX 16 overclocking software!  Effectively overclocking the reference GTX 980 Ti around 1408mhz while playing GTA V.  Base and Boost clocks were discussed as well as the advantages of an aftermarket cooler like the EVGA ACX 2.0+ design.  Below is the comparison of the GTX 680, 780Ti, and the 980 Ti!


Tom Peterson also gave some insight on the difference between the user for the GTX Titan X and GTX 980 Ti, essentially bringing the performance of the Titan X to a much broader audience and a lower price point of the 980 Ti.  Also discussed was the reason why the reference GTX 980 Ti did not come with an Nvidia designed backplate like the GTX 980.  

Running a Windows 10 OS during the live stream, they were able to talk about and discuss the key features of DirectX 12.  An awesome looking demo was shown showing off these key features, essentially called the Mech Demo which is really awesome looking and hope that they are able to release it to the public.  

Nvidia GameWorks VR was also discussed, which is their feature set that those developers of future VR titles would use to optimize their experience and making the VR experience much more enjoyable.  One of these features was called Multi-Rez rendering which Tom Peterson is able to provide a demo and explain how their feature set improves VR.

A big chunk of the Live Stream was on the Nvidia G-sync technology.  Where they discuss the different between the traditional monitor variable refresh rate experience and the End to End coverage of the Nvidia G-Sync feature set and what that encompasses.  You can see a couple of the slides used in the presentation down below:  



Since I currently own an Acer 27" 1080P G-Sync monitor myself,  the restriction of having to play games in full screen in order to take full advantage of the G-Sync technology was a bit bothersome.  I am used to playing most, not all, games in windowed mode to be able to multitask.  With the newest Nvidia Driver 353.06 released on May 31st,  Windowed G-Sync was introduced, which allows you to have multiple windows open,  having your game in windowed mode benefiting from that G-Sync technology.  Tom Peterson goes into further detail on how this works with multiple windows.  Below you can see a couple of new features included in the new driver located under the Manage 3D settings tab.  One is having the ability to set your Monitor Technology to G-Sync, ULMB or to a Fixed Refresh rate, and having the ability to turn V-Sync on or off with G-Sync on, and the advantages of these options.  Below are the features off of my own Nvidia Control Panel for a better detailed look.  




The information provided was very informative and gives insight on many of the questions fans of Nvidia had about the items discussed.  Let us know what you think of the Live Stream in the comment section below!