World of Warcraft: Legion PvP Preview

Legion PvP Preview has gone live on the official site and boy are there some changes!

Honor and Conquest currencies are gone as you now earn Honor Points to increase your Honor Level; granting access to more of the PvP talents, as well as Gold and Artifact Power.

In PvP you will use a stat template for your class and spec, all of your gear is nullified other than you Artifact weapon.

Your average item level increases your stat template by a percentage, a 25 item level difference between two players results in a 2.5% difference in stats. Stat templates will allow for better tuning to balance gear and skills for PvP and PvE independently.

You will earn gear from completing battlegrounds and arenas, with quality based on your rating for rated matches. Strongboxes will be kept in Legion however, it is unknown if they will work the way they do in the current expansion. There is no PvP specific gear, so the best players in both PvP and PvE content will be able to earn the best gear.

There will be shorter and more frequent PvP seasons and the end-of-season PvP awards are given separately to the top percentages of players in each faction (Horde and Alliance), instead of in relation to the overall player base.

Resetting your Honor Level once you reach the cap gives you a Prestige Level. Prestige Levels gives you a badge on your nameplate, unit frames, and scoreboards, as well as a title, wearable faction pennant, Artifact skin, a mount, and pet.

Two new arena maps are being added and perhaps another battleground.

Once you've reached Honor Level 50, you'll have a tough choice to make. You'll be given the option to Prestige, which will reset your Honor Level back to 1, and once again restricting access to higher-level Honor Talents. However, in return, you'll increase your Prestige Level, which grants access to a number of other rewards.

There's one more exciting addition we’d like to share today: Legion is bringing two brand-new maps to the Arena. Located in the fortress of Black Rook Hold, this arena features a large statue in the center, as well as three alcoves to the sides. Access to those alcoves is restricted by a series of gates, which will open and close randomly as the match continues. When the gates are closed, you can use them to hide out of line of sight of your opponents… just be prepared for them to open again moments later!

Also in development is another arena located in the forests of Val’sharah. When you first enter this arena, you’ll be encased in a dome of vines. When the match starts, those vines will retreat, leaving the starting area exposed to the rest of the arena. In the center, you’ll find three statues, which can be used to break line of sight. However, those statues are located very close to each other, so you’ll need to keep moving if you want to play defensively.

With Legion still under heavy development there is no telling what changes may be in store for PvP. The changes that have been revealed should make for easier transitions into PvP for new players as well as less gear dependency at higher levels of Rated PvP.

StarCraft II: Legacy of the Void

StarCraft II: Legacy of the Void released earlier this month as a stand alone expansion. Players looking to jump right into the action would only be required to purchase this version to play Multiplayer and Legacy of the Void campaign. 

The Protoss is the narrative of this expansion. The protoss evolve on Aiur; one of many worlds the xel'naga engineered. The xel'naga conceded that their latest creation was their first of all their experiments to evolve beyond the feral constraints of baser life-forms, and gave this new species the name of "protoss," or "Firstborn."

In the early, glorious days of protoss civilization, the Conclave built magnificent arkships, self-sustaining vessels capable of supporting protoss culture through its most desperate times. Armed with legendary warriors and knowledge of aeons past, the Spear of Adun will be Hierarch Artanis's flagship in the fight against Amon.

Daily Competition

Come prove your might against participants from around the world in no-holds-barred tournaments that run once per day at specific times. Entries are open to players of all skill levels. Sign up, survive the elimination rounds, and face off against the best for ultimate dominance!

Two Player Single Base Control

Two heads are better than one: you and an ally share control over a single base to battle against two enemies in multiplayer action. Learn basic tactics from a seasoned veteran or amplify the power of a burgeoning all-star. Embody the spirit of the Archon and merge together to become a greater, unified force.

Objective Based Gameplay

Take command in a brand new game mode where you and a friend fight hosts of enemies in action-packed, objective-driven missions. Master the art of war with StarCraft legends such as Jim Raynor, Sarah Kerrigan, and Hierarch Artanis, and use their unique talents to turn the tide of battle in your favor. Level up to unlock additional units and new abilities—including exclusive team powers.

Legacy of the Void brings new combat units including the Adept, Disruptor, Cyclone, Liberator, Ravenger and Lurker.

My Life for Aiur!

Aiur is the protoss homeworld, located in a star system with a single yellow star and possessing a single moon not unlike Luna. It is at least the third of the system's terrestrial planets, if not further out.

A great psionic matrix emanates from Aiur. Protoss structures and units, to a lesser extent, draw their energy from it. A nexus provides a link to this matrix, but pylons are needed to actually tap into the energy required to provide psionic energy to new colonies.

For more information on Legacy of the Void and to purchase the game please visit

World of Warcraft: Legion class changes?

Blizzcon 2015 is now over and with that has come a lot of interesting information on class changes amongst all the other amazing news.

The main goal of the class and spec revamp or, mission statement you could say, is to make things:

  • Immersive - You should feel like everything you do is involved with class. Abilities, names, animations.
  • Distinct - Every class and spec should have something unique.
  • Empowering - Your character is powerful, total control over what you are doing, use abilities the way you want to use them.

Death Knight - Runes restricted gameplay, so there are now 6 runes, one type, don't worry about what types are off cooldown anymore. This is a great change as many dk's know the run system has always felt clunky and out of place for a solid flow play style.

Druid - Guardian should be a giant bear, not dodging. Now about increased health, armor, survivability. I agree 100%. I mean when was the last time you saw a bear IRL dodge or parry an attack?

Hunter - Survival melee spec with pet side by side, all of the old abilities are back and awesome. This is by far the most controversial change that has everyone in an uproar. Personally, I think this is an awesome change to bring a stagnant class some diversity in its play style.

Mage - Arcane charges are a resource in addition to mana rather than a buff to monitor. Arcane has a strong fantasy that you really didn't feel while playing. The mana management could ruin things. New mastery - Savant, increases the amount of mana you have. Mana level doesn't matter anymore. Also increases charges damage. Like the Death Knight changes this is more of a quality of life change like runes.

Priest - Disc was a different flavor of Holy, but not good enough. Atonement is now core healing mechanic, now heal by dealing damage to enemies. Shadow was a poor cousin of Affliction warlock. Tapping into the void. Insanity - No more mana or Shadow Orbs, going more insane. Grow tentacles, transform into Void Form. Makes you more and more powerful the longer you stay there. Can only stay there for so long, Insanity drains away, keep generating as much as you can. Disc dealing 50% damage and 50% healing? Shadow dropping shadow for insanity? This is insanity!?! Lets see in the coming months how this plays out on PTR.

Rogue - Subtlety had a really cool ninja fantasy. Shadow Dance was pretty cool, but it is now a passive. 20% chance to re enter stealth that doesn't break from taking damage. Can figure out what you want to do, new opener, combos, finisher, repeat. Shadow Strike - Teleport to target, do Ambush level damage opener. Honor Among Thieves is gone. Great changes to subtlety and I look forward to trying out this spec again.

Warlock - Demonology should be about summoning demons, not becoming one. More new minions, buff them and send them out to attack. Metamorphosis is for Demon Hunters. Damn straight! In WoD Demonology got left by the wayside as destro and affliction took a front seat.

Warrior - Fury is controlled by how many charges you have of different things. Use Enraging Blow as much as you want. Use Whirlwind, don't worry about Meat Cleaver. Titan's grip is gone? This is not going over well on the forums currently. I play a warrior as my main and I have always liked 1 hand weapons for fury however I understand where other players are coming from. In the Legion cinematic you can see Varian as a "single minded fury" whirlwinding around 1 hand weapons.

Another thing blizzard is looking to tweak will be the current talent system. Talents will have less theme rows, more meaningful choices, more spec specific talents, hundreds of new talents!

Let us know what you think of these class changes. Are you planning on playing a different main in Legion? Will you even play in Legion?  Also Check out the Legion Trailer below!

Storage at the speed of light!?

Okay, maybe not the speed of light. As most enthusiasts are aware, SSD storage is the end all be all to consumer read / write speeds. However that may change faster than we thought.

A team led by Oxford’s Harish Bhaskaran and Wolfram Pernice of the Karlsruhe Institute of Technology were able to create non-volatile photonic memory. The same way that re-writable optical media stores data, the new solution uses waveguide technology to move light from lasers to and from a germanium, tellurium and antimony (GST) alloy nano-coating.

“Implementing on-chip non-volatile photonic memories has been a long-term, yet elusive goal,” the team said. “Photonic data storage would dramatically improve performance in existing computing architectures by reducing the latencies associated with electrical memories and potentially eliminating optoelectronic conversions. Furthermore, multi-level photonic memories with random access would allow for leveraging even greater computational capability. However, photonic memories have thus far been volatile. [Our solution demonstrates] a robust, non-volatile, all-photonic memory based on phase-change materials.”

Although there are still many roadblocks to overcome with this technology, it is a huge step forward in a crucial area of computing and could lead to other optics-based hardware design.

Please visit the the published journal on this topic for further information.