Blizzcon 2015 is now over and with that has come a lot of interesting information on class changes amongst all the other amazing news.
The main goal of the class and spec revamp or, mission statement you could say, is to make things:
- Immersive - You should feel like everything you do is involved with class. Abilities, names, animations.
- Distinct - Every class and spec should have something unique.
- Empowering - Your character is powerful, total control over what you are doing, use abilities the way you want to use them.
Death Knight - Runes restricted gameplay, so there are now 6 runes, one type, don't worry about what types are off cooldown anymore. This is a great change as many dk's know the run system has always felt clunky and out of place for a solid flow play style.
Druid - Guardian should be a giant bear, not dodging. Now about increased health, armor, survivability. I agree 100%. I mean when was the last time you saw a bear IRL dodge or parry an attack?
Hunter - Survival melee spec with pet side by side, all of the old abilities are back and awesome. This is by far the most controversial change that has everyone in an uproar. Personally, I think this is an awesome change to bring a stagnant class some diversity in its play style.
Mage - Arcane charges are a resource in addition to mana rather than a buff to monitor. Arcane has a strong fantasy that you really didn't feel while playing. The mana management could ruin things. New mastery - Savant, increases the amount of mana you have. Mana level doesn't matter anymore. Also increases charges damage. Like the Death Knight changes this is more of a quality of life change like runes.
Priest - Disc was a different flavor of Holy, but not good enough. Atonement is now core healing mechanic, now heal by dealing damage to enemies. Shadow was a poor cousin of Affliction warlock. Tapping into the void. Insanity - No more mana or Shadow Orbs, going more insane. Grow tentacles, transform into Void Form. Makes you more and more powerful the longer you stay there. Can only stay there for so long, Insanity drains away, keep generating as much as you can. Disc dealing 50% damage and 50% healing? Shadow dropping shadow for insanity? This is insanity!?! Lets see in the coming months how this plays out on PTR.
Rogue - Subtlety had a really cool ninja fantasy. Shadow Dance was pretty cool, but it is now a passive. 20% chance to re enter stealth that doesn't break from taking damage. Can figure out what you want to do, new opener, combos, finisher, repeat. Shadow Strike - Teleport to target, do Ambush level damage opener. Honor Among Thieves is gone. Great changes to subtlety and I look forward to trying out this spec again.
Warlock - Demonology should be about summoning demons, not becoming one. More new minions, buff them and send them out to attack. Metamorphosis is for Demon Hunters. Damn straight! In WoD Demonology got left by the wayside as destro and affliction took a front seat.
Warrior - Fury is controlled by how many charges you have of different things. Use Enraging Blow as much as you want. Use Whirlwind, don't worry about Meat Cleaver. Titan's grip is gone? This is not going over well on the forums currently. I play a warrior as my main and I have always liked 1 hand weapons for fury however I understand where other players are coming from. In the Legion cinematic you can see Varian as a "single minded fury" whirlwinding around 1 hand weapons.
Another thing blizzard is looking to tweak will be the current talent system. Talents will have less theme rows, more meaningful choices, more spec specific talents, hundreds of new talents!
Let us know what you think of these class changes. Are you planning on playing a different main in Legion? Will you even play in Legion? Also Check out the Legion Trailer below!