Gear Up w/ EVGA: "BULGAR " Build by MadMods PC Modding!

 

Case modders, PC enthusiast, PC Gamers and EVGA Fans all around; gather around as we present to you another "Gear Up with EVGA" sponsored build and featured case modder!

We would like to introduce you all to Mickee of MadMods PC Modding from the Philippines!  Selected as our "Gear up with EVGA" case mod/build for the month of April 2016 and his build named "Bulgar"

"I am from the Philippines and I have been modding for about 3 years.   It all started with a hand me down small form factor PC that I wanted to game with.  But I couldn't just simply put it in a bigger case and add a graphics card because of it's proprietary form factor.  That is when a friend told me to check out PC case modding and the rest is history!"- Mikee

 

"I named it BULGAR which is a Filipino urban word for revealing" - Mikee

Mickee's case mod/build "Bulgar is an open case modular test bench adventure" and will surely change you perception of a traditional test bench once we get to see the end result. A traditional case keeps all your components enclosed and worry free, but being able to add/remove a part requires some work. A traditional test bench allows the user to freely add/remove parts to expand to break down the system with ease. Mikee is taking that concept and bumping it up to the next level of awesome!

"I love PC Case modding because of the fusion between technology and art, my previous builds were not too extravagant but everything was made by hand because I do not have a CnC, 3d Printer or a laser cutter." - Mikee

 "On this mod with EVGA I am going to step out of my comfort zone, it's safe to say that it's a "semi scratch build" because I have taken out most parts of the case and that is going to make it challenging and fun at the same time." - Mikee

You can see Mikee's starting point which is his Thermaltake X71 case stripped down and currently looks nothing like what it did before.  Keeping things old school without the use of a CnC, 3D printer or laser cutter sure does sound like a challenge.  We at EVGA are excited to see the progress thus far and can't wait for the final result of "Bulgar".  

As part chosen for the "Gear Up with EVGA" program and to help along Mikee with his build,  we sent him out some of our enthusiast grade parts to assist in the creation of "Bulgar."  Check out the awesome shots taken by Mikee below:

This has just been a small insight into the "Bulgar" build log by Mikee of MadMods PC Modding!  To keep up to date with the build, make sure you check out the "Bulgar" build log on the Mod Rigs section of the EVGA Forums.  And make sure to follow Mikee and MadMods PC Modding via his FaceBook page.  

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"What is the Gear Up program?" and "How do i submit my build idea?"

Well we have you covered on that end.  In our quest to see members of the EVGA community, EVGA customers and EVGA fans, bring their ideas and extreme builds to light, we started EVGA's custom case modding sponsorship program, which we like to call "Gear Up with EVGA"

Case Modders, builders, extreme enthusiasts and anyone with an awesome idea for a build that wants to take it to the next level is free to enter and submit your idea for a chance to be sponsored by EVGA via the "Gear Up with EVGA" program!

Have an awesome case mod or custom build in mind? Want a chance to be sponsored by EVGA?  Well then, head on over the the Gear Up with EVGA page to submit your entry for a chance to be sponsored! 

Gear Up w/ EVGA: "IKONiK" Build by Envious Case Mods!

Case Mods, build logs, sponsorship's, sponsored by EVGA?  These are a PC builders dream goal, right?  Although many times it is difficult, there are those with the drive, passion and skills to follow their dreams and use their amazing skills and join the PC Mod community.

One such PC Modder is Calen; owner, operator, pc designer, and fabricator at Envious Case Mods!

"I've been fabricating and building things since I was a kid so I have enough tips and tricks to fill a book. I'm always trying out new ideas that I post about in my build logs as well; even if it's something I don't end up using in the build." - Calen - Envious Case Mods

Envious Case Mods was our June 2016 pick for the "Gear Up with EVGA" program (more on this a bit later).  We were very impressed with the submission from Envious Case Mods from his previous builds to his proposed new build that was submitted to us for consideration.  A tough decision to choose just one from a list of many entries but we are proud to be working with Envious Case Mods and Calen on his "IKONiK" build. You can find the "IKONiK build log along with many other EVGA customers builds under the EVGA Mod Rigs Forum!

Here is just a small look into what is sure to become an awe inspiring build which is "IKONiK"!

Just a sample of the concept images and recent updates and parts which you can find via the "IKONiK" build log on the EVGA Mod Rigs Forum section to his updates.  From modding to fabrication of unique parts, Envious Case Mods and the "IKONiK" build are set to be one awesome build.  

Another unique feature of the "IKONiK" build log are Calen's Pro Modder Tips in which he gives the community an insight general questions and inquiries that he's received through out his builds.  Giving back to the community and PC enthusiasts is one way to help out those who are season modders or those just starting out in the PC Modding community.  Definitely check out his Pro Modder Tips via his "IKONiK" build log and also be sure hit him if you have any questions!

"Inspiring others plays a huge role in why I do such detailed build logs. Pushing the boundaries and creating things ahead of trends is what really excites me as a professional modder." - Calen - Envious Case Mods

Be sure to also follow Envious Case Mods via Facebook, Twitter, and Instagram to let him know how awesome his build is coming along!

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Questions, questions, questions!  Now, I bet you all have many questions but the main ones may be...."What is the Gear Up program?" and "How do i submit my build idea?"

Well I have you covered on that end.  In our quest to see members of the EVGA community, EVGA customers and EVGA fans, bring their ideas and extreme builds to light, we started EVGA's custom case modding sponsorship program, which we like to call "Gear Up with EVGA"

Case Modders, builders, extreme enthusiasts and anyone with an awesome idea for a build that wants to take it to the next level is free to enter and submit your idea for a chance to be sponsored by EVGA via the "Gear Up with EVGA" program!

Have an awesome case mod or custom build in mind? Want a chance to be sponsored by EVGA?  Well then, head on over the the Gear Up with EVGA page to submit your entry for a chance to be sponsored!

Enter to Win an EVGA TORQ X10 Carbon Edition Gaming Mouse!

ABSOLUTE CONTROL
The EVGA TORQ X10 gaming mouse. Built with the highest quality materials, this mouse was designed from the ground up to satisfy the needs of the hardcore gamer with a high quality laser sensor that provides up to 8200 DPI, an adjustable weight system, nine programmable buttons and a unique sizing system that allows you to adjust the height of the body.

We didn't stop there though. The EVGA TORQ X10 features the highest quality Omron switches with a lifespan of over 20 million clicks. We also included a full metal base that provides solid construction, the latest Avago 9800 laser sensor providing up to 8200DPI with 1000Hz polling rate, a 6FT silver coated USB cable, and much more.

The EVGA TORQ X10 Carbon gaming mouse provides you with the precision and control you need for every day tasks and for those intense First Person Shooter gaming sessions to come out on top! 

Five (5) lucky random winners will be able to WIN an EVGA TORQ X10 Carbon gaming mouse.

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Please note, we are having the contest featured on the Team EVGA Facebook page! You can enter the contest via the following URL:

https://gleam.io/fb/8MmWT

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Contest will run for six (6) days, starting September 9th, 2016 @ 6:00 PM PST and will end September 15th, 2016 @ 6: 00 PM PST. Five (5) winners will be selected at random and announced on September 16th, 2016.

SaltLake Reviews: No Man's Sky!

June 22 delayed
June 24 delayed
August 9 delayed
August 12 dela…. Oh... we are doing it this time? Cool. Let me just download and start it up… huh maybe a bad download. Just delete it and download it again… hmm something's wrong. Let me try me wife's computer… no. Lets see whats going online.. Oh. Well time to break out old parts and mix and match until it works.

No Man's Sky, has finally released! Though maybe it should have delayed another month. My first hours consisted of me removing parts and putting them back in until I got it to work. Finally a 5960X with a GTX 980 did the trick. Now not everyone had this problem but there were more than a few that had issue starting this game. Now the developers Hello Games are saying that they are working to fix these issues, but only time will tell.

This game had a huge amount of hype, and I could write a 20 page essay about what I think. Totalbiscuit went off for 30+ minutes about it. Reddit went through every interview and trailer and found every single thing promised and not provided. I have a slightly different theory. I honestly believe that Sony saw Elite Dangerous and Star Citizen and said that they needed a slice of that pie. They saw No Man’s Sky as that piece. Sony can make some great hype from good or bad events. They spent time finding rumors and not promising them but hinting at them and showing trailers making you think that the game had these things. Marketing is very smart about this. By the time the game came out I heard it called Mini-Star Citizen or Mini-Elite Dangerous. In all honestly it is not those games, and at this point it will never be those games.

First let's take a look at the options menu. Its pretty barren and the minimum needed to be honest. These are all the settings set to the max, which is needed because it auto sets you to low graphics and locked 30 FPS. 21:9 resolutions are supported which is nice. If you go in here to change things often you will hate this menu. It is not a simple click and done, no you have to sit there and hold the button and watch a circle draw itself, that is a single click. It is painfully slow for something you don’t want to spend much time in. Get in the options, change what is needed, back to the game. 

On with the review. Once I was able to start the game, I was presented with regular intro's and a white screen that simply said “Initialise” with a E, holding down the E key will slowly circle the the E and you are immediately thrown in the game. No tutorial, no cinematic, nothing. This is the start of the game, simple as that.

This was the first view that is controllable. A wrecked ship, with debris strewn around and a weird looking planet. In your upper left you have your shield with your hit points. The top right is your weapon/mining beam information. Bottom left is your basic planet stats and a pulse thing I never figured out. It is 39.0C, 1.5 Radiation and 19.4 Toxic. So a hot slightly toxic planet. This means that there are life forms but not as much as other temperate and not toxic planets. This gives an interesting idea to the planets. But later on the solar system makes little sense. Somehow a frozen planet can be closer to a star and a molten planet farther from a star. Procedurally generated does not mean it is always accurate.

Salvaging the wreckage I found this item/lifeform/thing called Atlas. Now I first thought Atlas would be a guide for the tutorial or at least make sure I did things correctly. It doesn’t. Now remember when I said back in Doom that games that throw you into the action and with a minimum story was good. I have been proven wrong, you can only do that with simplistic and known games. No Man’s Sky needs a tutorial! You can learn it but it will take time. You are given some simple task to repair your ship and need components to do so.

You have three items that you must maintain and remember to keep recharging them with energy isotopes you find and repairing them. These are your ship, your exosuit, and your multi-tool. Your ships weapons, hyperdrive, and pulse drive must be recharged, it is also a place where you can store items by simple holding X and transferring them between your ship and exosuit or vise versa. Your exosuits has life support and hazard protection, one is recharged with energy minerals, while the other repaired with metals. Your exosuit is also your main storage. Finally you have your multi-tool that is both your mining tool and weapon. These three items can be upgraded and improved through out your gameplay experience. Your multi-tool can be designed more toward a mining drill or an assault weapon. Your suit can have more inventory slots or more environmental defense/offense upgrades.

You first task is to repair your spaceship. I pre-ordered the game which came with another starter ship.  This was disappointing as the “special ship” since it is exactly the same as the starter ship but with a few more inventory slots. It handles the same, goes just as fast, uses the same parts, uses the same amount of energy. Get used to mining though as you will quickly find that you are simply mining to keep alive and less about improving your equipment, though that will happen slowly. It is an endless grind, and it only gets worst when you finally find a nice tunnel to explore and you hear your suit beeping that your life support is now critical. You will scurry from mining item to mining item trying to refuel quickly.

I explored more than a few planets during my gameplay, in all the trailers I've seen, it showed walker “sentinels”, I never once found a different enemy than these sentinel drones and fighting is rather straightforward. You point your weapon and shoot them, they shoot you, they explode, you pick up the loot they drop. Dodging is non existent as their laser just simply guide to you. You can use cover but the AI doesn’t try to outsmart you and just simply follows you, making trapping them easy. Combat is very lackluster, and to be honest not much to talk about.

The one thing that the game does right are the planets, the fauna, vegetation and planet surface was really well done. Sometimes you get to see some weird animals that don't make sense but this is a fault of procedural generation, it’s not perfect. My starting planet had floating islands, strange 2 leaf planets that were thick and rigid and looked like they belonged on a toxic planet. Then these weird aggressive bugs with their weird crooked smiles. These smiles are what cause nightmares in children. You can analyze all of these things and you get credits/unites (from where I don’t know) as you find all the items on a planet. This actually felt rather complete, though my planet was not as dense with life as the trailers would lead me to believe. It did fit the toxic hot planet description in my HUD. Now what is missing are biomes. I searched for hours on my planet, North, South, East, West and it never changed it’s a single biome per planet. This was disappointing as there should be multiple different biomes on a single planets.

Another huge aspect was the aliens and factions, as it should be since it is a major focus of any sci-fi/futuristic show that has them. Star Wars and Star Trek have tons of aliens, some made simply just be background sights and never discussed. No Man’s Sky does only a few things right. First the aliens is definitely alien-like, it looks like a gecko evolved instead of a primate. Second is that you are forced to find beacons to learn their language or learn it from trading. Either way the fact you have to learn a language is very immersive. Things that I found wrong. This was supposed to be a settlement. It does have a large building, but only a single alien was here. My initial conversation was me vaguely getting an idea that it wanted some resources and giving it to him, that was it. I talked to it again and it gives me 3 options depending how much it liked me.  There was no faction, or in-depth association with these aliens to start off with. It, again, is very shallow and lackluster.

Once you repair your spaceship you can fly around the surface of the planet, but it is controlled on how low you can go. This is a very big annoyance to me, you cannot fly low enough to actually see what is going on on the ground or even scan to see if you missed a creature or settlement. So it is a hit and miss with landings. You can see landmarks you have made while you were on the ground, and you had scanned out, though. It just feels like it’s holding you back. Pulling up from the planet,  you will escape the atmosphere and go into space. I was meet with what I thought was a large ship but turned out to just be some sort of container or space trucker. Nothing was notable, again the flying was unremarkable and simple. You can see points of interest to jump to and there was no large fleet or other space ships, it was rather empty. 

I jumped to a space station and had to fly around to find a entrance. There was no traffic controller to greet you and you simply flew in. I wish I had taken a screenshot inside but I forgot. Inside was the same alien creature as the one on the planet in a single room who did the same thing but with different resources. I again did the trade, he was excited and gave me three options. Again so simplified it was disappointing. There were 2 locked door but I needed an “Atlas key” which I didn’t know how to get at this point so early in the game. For a space station that large it was extremely disappointing to have the limited access inside.

I decided to hyper jump to the next planet. My screen blazed in a holy golden yellow with a halo. Then stopped at my next planet, Hoshobam Koshy, an undiscovered planet. I would land, scan, mine, analyze all over again.

I continued to pour about 30 hours into the game, one of the reasons why this review is so late. I always had this knack I was missing something. It would eat at me that I was missing a big subject. I realized that it wasn’t me but the game. The game covers a vast amount of area, but never goes in depth with any of them. Its also shallow and nondescript and never feels complete. There is a story line portion but it is never heavily enforced. To be honest it is not a game for everyone, in fact it is a game for very few people. If you are thinking about buying it, I suggest watching a YouTube video or a stream and then deciding. The developers could have done better and to be honest with all the delays it should have been better. It is a game I might play if I am in the mood, but it will collect dust for a vast majority of the time. If you like the game, great! I glad you enjoy it, and I hope the game is fulfilling to you.

-Salt Lake

 

A Brief Look at EVGA GPU Designs

In recent light of all the upgrade pictures where users compare their old cards to their recent upgrade, I thought a quick timeline of how EVGA's cards have been designed throughout the years would be of interest. The e-GeForce MX440 shown above is one of our more earlier cards. As you can tell by the logo on the cooler we have changed significantly.  Here's a look at a handful of cards from past to present. 

 

6800 Ultra

 

8800 GTS

Vinyl stickers on cards has always seemed pretty cool to me personally. This design in particular reminds me of something straight out of the Fallout series. It would be interesting if some of the newer cards implemented similar graphics on their cards but in a more conservative manner. 
 

GTX 295 Red Edition

I for one believe this was a pretty neat design that seems to pull characteristics from a VCR tape. In present day this may not be too popular but in retrospective, it was an unique approach.

 

GTX 460 2WIN

Not many of our cards feature a 3 fan cooler and I was surprised myself when I saw this design. Although a 2 fan cooler is more efficient (and takes up less space), all those fins just makes you shiver from coolness! This was one of the recent-ish designs with independent features. Some unique coolers on more exclusive cards such as the Classified and K|NGP|N series could prove some desirability. 

 

GTX 780Ti CLASSIFIED

 

GTX 970 Fallout Edition

This is a GTX 970 collaboration that was done with Fallout 4. This is a really interesting marketing design that I'd love to see more of in the future. This was a particularly unique model and a must have for die hard Fallout fans.  

 

980Ti K|NGP|N

The start of the custom RGB LED era began somewhere around this point.  It is a nice touch for those who enjoy the aesthetics behind PC building.  I won't be surprised if nearly all future premium cards implement this feature.

 

GTX 1080 FTW

This is our latest and, in my opinion, best designed coolers. The card features our newest ACX 3.0 style cooler which efficiently reduces heat. One of my favorite aspects of the card is that they were able to use a combination of plastic and metal to give this card a premium look and feel. 

Overall I think there has been huge improvements on the designs and I love where these cards are headed. I left out some of the Hyrdo Copper and Hybrid coolers because I wanted to focus mainly on the air-cooled cards. My first EVGA card was a 9600 GSO and personal favorite would be the GTX 970 Fallout Edition for the backplate itself.

What was your first EVGA card and which design is your favorite?

 

EVGA 17th Anniversary Event is LIVE!

EVGA's 17th Anniversary Event is now LIVE! We have over $85K worth of prizes ranging from full system builds, to bundles, individual hardware from different sponsors, to game codes from Electronic Arts!  The event will run from July 15, 2016 to July 29, 2016!!

Be sure to head over the the EVGA 17th Anniversary event page, to enter the Scavenger Hunt, Sign up for the gaming event, enter the Social Media RaffleCopter event, the Instagram event and make sure to tune in for the daily Live Stream with Jacob and Matt!

We'd like to thank all of our sponsors for providing tons of great prizes for all of you to win! Make sure to visit their social media outlets to thank them and check out their awesome products!

And of course we would like to Thank you all for making these 17th years a success and for letting us provide you all with awesome products. Here's to many more wonderful years of EVGA products and Top Notch Customer Support!

EVGA 17th Anniversary Madness Sale!

The countdown has begun and we are here at EVGA are gearing up for our 17th Anniversary celebration!

We starting off with some amazing deals on select GTX 900 series graphics cards that are priced to sellout out fast!  So if you have been looking to buy that extra card to SLI or in need of a new graphics card for a second system, then you will want to check out the deals going on right now!

Anniversary Sale on select GTX 900 series cards!

Countdown to the EVGA 17th Anniversary Celebration!