Our friends over at PC Perspective invited Nvidia's Tom Peterson to their studio for an interview and discussion on GTX 980 Ti, DX12, GameWorks VR and G-Sync. Check out some of the images through the article down below and you can watch the recorded version of the full Live Stream at the very bottom of the article!
Ryan Shrout and Tom Peterson first discussed the GTX 980 Ti and a few questions regarding the specifications, overclocking headroom and comparison to the previous graphics cards. Tom Peterson showed off a quick overclocking demonstration using the latest version of EVGA's PrecisionX 16
overclocking software! Effectively overclocking the reference GTX 980 Ti around 1408mhz while playing GTA V. Base and Boost clocks were discussed as well as the advantages of an aftermarket cooler like the EVGA ACX 2.0+ design. Below is the comparison of the GTX 680, 780Ti, and the 980 Ti!
Tom Peterson also gave some insight on the difference between the user for the GTX Titan X and GTX 980 Ti, essentially bringing the performance of the Titan X to a much broader audience and a lower price point of the 980 Ti. Also discussed was the reason why the reference GTX 980 Ti did not come with an Nvidia designed backplate like the GTX 980.
Running a Windows 10 OS during the live stream, they were able to talk about and discuss the key features of DirectX 12. An awesome looking demo was shown showing off these key features, essentially called the Mech Demo which is really awesome looking and hope that they are able to release it to the public.
Nvidia GameWorks VR was also discussed, which is their feature set that those developers of future VR titles would use to optimize their experience and making the VR experience much more enjoyable. One of these features was called Multi-Rez rendering which Tom Peterson is able to provide a demo and explain how their feature set improves VR.
A big chunk of the Live Stream was on the Nvidia G-sync technology. Where they discuss the different between the traditional monitor variable refresh rate experience and the End to End coverage of the Nvidia G-Sync feature set and what that encompasses. You can see a couple of the slides used in the presentation down below:
Since I currently own an Acer 27" 1080P G-Sync monitor myself, the restriction of having to play games in full screen in order to take full advantage of the G-Sync technology was a bit bothersome. I am used to playing most, not all, games in windowed mode to be able to multitask. With the newest Nvidia Driver 353.06 released on May 31st, Windowed G-Sync was introduced, which allows you to have multiple windows open, having your game in windowed mode benefiting from that G-Sync technology. Tom Peterson goes into further detail on how this works with multiple windows. Below you can see a couple of new features included in the new driver located under the Manage 3D settings tab. One is having the ability to set your Monitor Technology to G-Sync, ULMB or to a Fixed Refresh rate, and having the ability to turn V-Sync on or off with G-Sync on, and the advantages of these options. Below are the features off of my own Nvidia Control Panel for a better detailed look.
The information provided was very informative and gives insight on many of the questions fans of Nvidia had about the items discussed. Let us know what you think of the Live Stream in the comment section below!